Fall of Angels- Part 3
(Parts 1 and 2 can be found as earlier blog entries, and are probably worth reading prior to this one). My one hour demo of the RPG I had designed over the course of my bus stopover was pretty cool I...
View ArticleWorld 1-1..... again
Isn't saving your game a minefield of possibility and potential disaster? Probably not, no. It is quite interesting though. I've recently been playing LIMBO, a fantastic game on a bunch of formats...
View ArticleFall of Angels Update
Fall of Angels is currently undergoing a port from iPhone to XBox and PC. It's extremely exciting, and I am thoroughly enjoying working with Visual Studio and the XNA framework. Mmmmm. It's been...
View ArticleHappy New Year
Happy holidays everyone, I hope Christmas has been as good to you as it has to me. In addition to the planet that I live on not coming to an end on the 21st I got a whole bunch of classic games that I...
View ArticleLoss of an old friend
Last month Eurocom Entertainment Software laid off its remaining staff and ceased trading. This makes me sad firstly because they were a fantastic dev studio based on my doorstep in Northern England...
View Article5th Jan: Kickstarter Campaign
Fall of Angels is an adventure RPG that our small indie team has been slaving over for two years now. Today the 'Fall of Angels' team embarked on an adventure of our own: Kickstarter. We've had some...
View Article10th January: Expansion and Improvement
I recently launched a Kickstarter campaign for Fall of Angels, which unfortunately has been a slow starter so far. Part of this is due to factors like exposure and momentum, and I think part of it is...
View ArticleEnd of Kickstarter
The 'Fall of Angels' Kickstarter campaign was cancelled today. It became apparent some time ago that it wasn't going to meet it's target (not even close), so it was finally time to call it a day. It is...
View ArticlePC Demo
A beta demo of the Fall of Angels PC port is now available via our website. It contains all of the content that has been converted up to this point in time, which is around 90 minutes game time. The...
View ArticleDesktop version finished
Initial work began on Fall of Angels a long time ago, and following the initial mobile release development has moved slowly, sometimes stopped. It's hard not having the skillset/money to produce the...
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